Secrets of the Runes
February 2006·pp. 64–71
THE SHORT VERSION
Gav Thorpe combines the history of Dwarf runecraft with practical advice on designing magical equipment. The Anvil’s three powers, army-wide spending choices, character combinations and Oathstones show how runes support a plan rather than simply maximize one hero. Background on lost artefacts and legendary smiths gives that equipment a past, while a modelling guide and record sheet encourage players to create named heirlooms of their own. Spreading runes across the army balances flexibility against concentrated risk.
AT THE PAINTING DESK
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FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 314, pp. 64–71.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.