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TACTICS·WHITE DWARF 314

Secrets of the Runes

February 2006·pp. 64–71

THE SHORT VERSION

Gav Thorpe combines the history of Dwarf runecraft with practical advice on designing magical equipment. The Anvil’s three powers, army-wide spending choices, character combinations and Oathstones show how runes support a plan rather than simply maximize one hero. Background on lost artefacts and legendary smiths gives that equipment a past, while a modelling guide and record sheet encourage players to create named heirlooms of their own. Spreading runes across the army balances flexibility against concentrated risk.

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Find this article in White Dwarf 314, pp. 64–71.

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