EditorialWD 314 · Inside cover
Owen Rees welcomes the Easterlings as worthy opponents for his Gondor cavalry and introduces the staff campaign around Mordheim’s Temple of Morr. His first evil force centres on a Vampire whose suitably dramatic name becomes a running joke. Tournament qualification, doubles preparation and several unfinished armies illustrate the competing demands on his hobby time. He also previews free reference sheets and the return of Jervis Johnson’s column.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 314 · pp. 8–11
The news reveals the large plastic Giant kit and its interchangeable identities for Greenskins, Ogres, Chaos and mercenary armies. Clint Langley’s card artwork, historical releases and fiction merchandise sit alongside Simon Egan’s burrowing Forge World Trygon. Mordheim returns as both a boxed game and a forthcoming magazine campaign. The varied announcements emphasize model-building possibilities as well as additions to existing forces.
Warhammer Fantasy BattlesWarhammer 40,000Orcs & Goblins
RulesWD 314 · p. 17
Khamûl recovers Will for wounds caused, making combat an opportunity to sustain a Ringwraith rather than only exhaust him. Before the Fight phase he may spend Will to increase Strength, Fight or Attacks for that phase. These options join the usual magical powers and Terror, giving players a reason to send the named Nazgûl into selected engagements. The preview explains the distinctive ability without reproducing a complete character profile.
Middle-earth Strategy Battle GameRingwraiths