EditorialWD 314 · Inside cover
Owen Rees welcomes the Easterlings as worthy opponents for his Gondor cavalry and introduces the staff campaign around Mordheim’s Temple of Morr. His first evil force centres on a Vampire whose suitably dramatic name becomes a running joke. Tournament qualification, doubles preparation and several unfinished armies illustrate the competing demands on his hobby time. He also previews free reference sheets and the return of Jervis Johnson’s column.
Warhammer 40,000Warhammer Fantasy Battles
InterviewWD 314 · pp. 14–19
The designer’s notes introduce an Evil mounted force able to challenge Rohan and Gondor on their own terms. Mat Ward explains the durability of Easterling Kataphrakts, Khamûl’s ability to recover Will through combat and the new Khandish chariots. The Variags grow from Tolkien’s brief references through historical inspiration and the Perry twins’ designs, including better but less reliable mercenary troops. Eorl and other Good heroes ensure that the expanded armies arrive with opponents and a campaign setting.
Middle-earth Strategy Battle GameEasterlings
RulesWD 314 · p. 17
Khamûl recovers Will for wounds caused, making combat an opportunity to sustain a Ringwraith rather than only exhaust him. Before the Fight phase he may spend Will to increase Strength, Fight or Attacks for that phase. These options join the usual magical powers and Terror, giving players a reason to send the named Nazgûl into selected engagements. The preview explains the distinctive ability without reproducing a complete character profile.
Middle-earth Strategy Battle GameRingwraiths