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RULES·WHITE DWARF 314

Crotalid

February 2006·p. 105

THE SHORT VERSION

Crotalid dominate tropical waterways until scarce prey drives instinctive migration through the Warp. Their rules force movement and assaults toward nearby models of either side, while failed morale makes them vanish rather than conventionally retreat. Graham builds the adults by placing Cold One heads on Salamander bodies, using a Jungle Swarm creature for the juvenile. The simple conversion and neutral aggression suit scenarios where local wildlife threatens any intruder.

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Find this article in White Dwarf 314, p. 105.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.