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RULES·WHITE DWARF 314

Using the Runes: Anvil of Doom

February 2006·p. 65

THE SHORT VERSION

Wrath and Ruin damages an unengaged enemy and restricts its mobility, including grounding flyers or slowing retreat. Hearth and Hold steadies friendly troops against fear and terror, while Oath and Honour grants an extra move or charge during the Shooting phase. Ancient Power expands each effect to more units or stronger protection. The rules explain the Anvil as a tool for controlling tempo and morale as well as directly inflicting casualties.

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Find this article in White Dwarf 314, p. 65.

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