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RULES·WHITE DWARF 311

The Path of the Righteous

November 2005·pp. 21–23

THE SHORT VERSION

Righteous Zeal now rewards a passed morale check after even one infantry casualty, replacing the earlier incentive to fail. Its movement is reduced, but large squads can benefit without first losing many warriors. Chaplains direct that zeal and commanders improve the chance of passing, making HQ selection a tactical decision. The discussion also relates transport choices and absent artillery to the chapter’s preference for facing its enemies directly.

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Find this article in White Dwarf 311, pp. 21–23.

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