InterviewWD 311 · p. 10
Adam Troke describes a region-focused supplement set around Rhûn rather than another retelling of a film. A Gondorian campaign against Easterlings and Khand will escalate through linked scenarios, with an appendix connecting the armies to wider history. Perry concepts and new plastic bowmen and cavalry expand the range, while Khamûl supplies a named Ringwraith and Good heroes ensure the book is not confined to Evil forces.
Middle-earth Strategy Battle GameEasterlings
InterviewWD 311 · pp. 18–23
Nick Kyme interviews Graham McNeill and the design team about giving Black Templars a distinct identity. Historical crusaders, knight-and-squire relationships and a relentless fleet-based mission shape the codex, while chains, lanterns, tabards and older armour marks carry those themes into miniatures. The discussion connects revised Righteous Zeal and character choices to the intended battlefield behaviour, with concept art and sculptors’ accounts tracing the project from sketches to finished models.
Warhammer 40,000Black Templars
LoreWD 311 · pp. 18–19
McNeill presents the Templars as heirs to the original outward-looking mission of the Legions, using conquered-world keeps to support mobile fleets. Sigismund’s heraldry defines their colours and crusading vow, while Initiates teach Neophytes personally through battle. Sword Brethren join a Marshal’s household through proven deeds rather than ordinary company progression. The account explains how organization and historical imagery support a shared identity of warrior brotherhood.
Warhammer 40,000Black Templars