CommunityWD 311 · pp. 10–15
A Shadow in the East previews Easterlings, Khand and Khamûl, while Forge World shows its modular Phaeton outpost and a developing Keeper of Secrets. Realms of Sorcery, Vlad the Impaler and Fell Cargo broaden the book coverage. Reports also cover Cambridge’s gaming-room refurbishment, a regional doubles event, Space Hulk on mobile phones and a Winter Assault computer competition, with a new club-account service supporting organized groups.
Warhammer 40,000Middle-earth Strategy Battle GameEasterlings
InterviewWD 311 · pp. 18–23
Nick Kyme interviews Graham McNeill and the design team about giving Black Templars a distinct identity. Historical crusaders, knight-and-squire relationships and a relentless fleet-based mission shape the codex, while chains, lanterns, tabards and older armour marks carry those themes into miniatures. The discussion connects revised Righteous Zeal and character choices to the intended battlefield behaviour, with concept art and sculptors’ accounts tracing the project from sketches to finished models.
Warhammer 40,000Black Templars
InterviewWD 311 · p. 20
Mark Gibbons distinguishes the crusading Templars from the monastic Dark Angels through weapons manacled to their wielders, flames and lanterns. Repeated visual motifs survive successive concept sketches and become more elaborate on the leading characters. For Helbrecht and Grimaldus, the process comes full circle as Gibbons later illustrates the completed sculptures. His account shows a coherent set of symbolic ideas guiding the entire range.
Warhammer 40,000Black Templars