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MODELLING·WHITE DWARF 311

The Ravages of War

November 2005·pp. 58–61

THE SHORT VERSION

Steve Cumiskey and Chad Mierzwa show how different weapon types leave distinguishable marks on vehicles, infantry and scenery. Drilled impacts and painted glass cracks contrast with scorched paint, gouged beam strikes, explosive pitting and molten or acid-damaged armour. Examples also add flowing oil and Tyranid erosion. The introduction asks modellers to match the damage level to whether the piece represents a functioning vehicle or an outright wreck.

AT THE PAINTING DESK

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Find this article in White Dwarf 311, pp. 58–61.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.