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RULES·WHITE DWARF 311

Into the Dark and Ambush!

November 2005·p. 70

THE SHORT VERSION

The first adaptation sends Balin’s mixed company past four Goblin archers, requiring every Dwarf to escape alive. The second isolates Balin against eight Goblins and makes reaching the doorway his sole route to victory. Reusing the starter layouts keeps the changes manageable while testing the difference between protecting a whole expedition and using a powerful lone leader against superior numbers.

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Find this article in White Dwarf 311, p. 70.

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