CommunityWD 311 · pp. 10–15
A Shadow in the East previews Easterlings, Khand and Khamûl, while Forge World shows its modular Phaeton outpost and a developing Keeper of Secrets. Realms of Sorcery, Vlad the Impaler and Fell Cargo broaden the book coverage. Reports also cover Cambridge’s gaming-room refurbishment, a regional doubles event, Space Hulk on mobile phones and a Winter Assault computer competition, with a new club-account service supporting organized groups.
Warhammer 40,000Middle-earth Strategy Battle GameEasterlings
InterviewWD 311 · p. 10
Adam Troke describes a region-focused supplement set around Rhûn rather than another retelling of a film. A Gondorian campaign against Easterlings and Khand will escalate through linked scenarios, with an appendix connecting the armies to wider history. Perry concepts and new plastic bowmen and cavalry expand the range, while Khamûl supplies a named Ringwraith and Good heroes ensure the book is not confined to Evil forces.
Middle-earth Strategy Battle GameEasterlings
RulesWD 311 · pp. 21–23
Righteous Zeal now rewards a passed morale check after even one infantry casualty, replacing the earlier incentive to fail. Its movement is reduced, but large squads can benefit without first losing many warriors. Chaplains direct that zeal and commanders improve the chance of passing, making HQ selection a tactical decision. The discussion also relates transport choices and absent artillery to the chapter’s preference for facing its enemies directly.
Warhammer 40,000Black Templars