CommunityWD 311 · pp. 10–15
A Shadow in the East previews Easterlings, Khand and Khamûl, while Forge World shows its modular Phaeton outpost and a developing Keeper of Secrets. Realms of Sorcery, Vlad the Impaler and Fell Cargo broaden the book coverage. Reports also cover Cambridge’s gaming-room refurbishment, a regional doubles event, Space Hulk on mobile phones and a Winter Assault computer competition, with a new club-account service supporting organized groups.
Warhammer 40,000Middle-earth Strategy Battle GameEasterlings
InterviewWD 311 · pp. 18–23
Nick Kyme interviews Graham McNeill and the design team about giving Black Templars a distinct identity. Historical crusaders, knight-and-squire relationships and a relentless fleet-based mission shape the codex, while chains, lanterns, tabards and older armour marks carry those themes into miniatures. The discussion connects revised Righteous Zeal and character choices to the intended battlefield behaviour, with concept art and sculptors’ accounts tracing the project from sketches to finished models.
Warhammer 40,000Black Templars
LoreWD 311 · pp. 18–19
McNeill presents the Templars as heirs to the original outward-looking mission of the Legions, using conquered-world keeps to support mobile fleets. Sigismund’s heraldry defines their colours and crusading vow, while Initiates teach Neophytes personally through battle. Sword Brethren join a Marshal’s household through proven deeds rather than ordinary company progression. The account explains how organization and historical imagery support a shared identity of warrior brotherhood.
Warhammer 40,000Black Templars