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RULES·WHITE DWARF 311

Defend the Keep

November 2005·pp. 28–29

THE SHORT VERSION

A reinforced Lost and the Damned army attacks a gun-bristling Templar keep while both sides seek the opposing leaders. Characters killed by enemy independent characters are worth triple points, encouraging personal intervention despite the fortifications. Sustained Attack returns ordinary attackers, and random game length prevents an exact final-turn plan. Earlier mission results can add defender obstacles or attacker Scouts and Night Fighting, giving the finale consequences from the whole campaign.

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Find this article in White Dwarf 311, pp. 28–29.

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