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RULES·WHITE DWARF 311

Secure the Crash Site

November 2005·pp. 26–27

THE SHORT VERSION

Templars and their enemies contest a random number of relic-and-body counters after a flyer is shot down. Models with Weapon Skill can collect, carry and transfer them, but death or retreat drops the prize. Their point value scales with the game total and number of counters, making possession significant alongside casualties. Six turns, raid force charts and restricted initial Chaos options create a recovery battle before the enemy’s full conspiracy is exposed.

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Find this article in White Dwarf 311, pp. 26–27.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.