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RULES·WHITE DWARF 311

Influence, Equipment and Company Ratings

November 2005·pp. 76–77

THE SHORT VERSION

Games, draws and wins earn influence that can recruit allies, adjust recruitment rolls or buy visible equipment. A rating calculation prices each hero’s original body, increased characteristics, skills and wargear, then adds the ordinary warriors. Lower-rated companies receive in-game rerolls and additional post-game support to help uneven opponents compete. The bow limit applies to recruitment and purchases, while a photocopiable roster records the growing company’s costs, injuries and accomplishments.

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Find this article in White Dwarf 311, pp. 76–77.

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