AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 311

Experience and Advancement

November 2005·pp. 74–75

THE SHORT VERSION

Wounds inflicted and battles fought earn experience, with heroes also rewarded for victories. Every five points offer an advance: warriors may be promoted or become heroes, while existing heroes improve characteristics or gain a skill. Caps prevent unlimited growth and unusable results can be exchanged. The system makes campaign history change a miniature’s abilities, while a maximum experience total eventually fixes even the greatest veteran’s development.

Back to the original

Find this article in White Dwarf 311, pp. 74–75.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.