CommunityWD 308 · pp. 2–5
Graham McNeill previews the Black Templars’ first complete standalone codex, emphasizing knightly identity, Crusader squads and vows chosen through the Emperor’s Champion. Helbrecht and Grimaldus lead the accompanying character range, with the latter’s rescued relics borne by servitors. Other reports introduce Shas’O R’myr, new publications, the Games Day Aurelius model and the forthcoming Lord of the Rings rulebook offer, while campaign news urges players into the War of the Ring’s final phase.
Warhammer 40,000Middle-earth Strategy Battle GameBlack Templars
EditorialWD 308 · pp. 6–7
Guy Haley recounts a catastrophic mechanised Guard defeat in which Jes Bickham’s winged Hive Tyrant survived concentrated fire and opened his transports for the swarm. Christian Byrne completes Chaos models and rethinks his Imperators around larger infantry squads. Greg MacGregor describes a failed three-way Battle Companies recovery game, Nick Kyme’s Dwarfs finally lose to Colin Goodwin’s Skaven, and Paul Rudge returns to Harad gaming despite one exceptionally unproductive opening battle.
Warhammer 40,000Warhammer Fantasy BattlesImperial Guard
InterviewWD 308 · pp. 14–19
Graham McNeill interviews the team behind the revised Wood Elves. Mat Ward explains their darker, capricious identity, the sometimes uneasy alliance with forest spirits and a flexible army supported by enhancing magic. Alun Davies discusses organic page textures, Paul Jeacock draws on unsettling early faerie stories, and Alex Hedstrom describes translating detailed concepts into layered, flowing miniatures. The combined approach makes Athel Loren and its inhabitants feel connected without turning them into a uniformly harmonious society.
Warhammer Fantasy BattlesWood Elves