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RULES·WHITE DWARF 308

Shadow and Command Points

August 2005·pp. 110–111

THE SHORT VERSION

Sauron’s growing influence funds combat assistance, heroic actions, forced marches and terrain rerolls, but unused Shadow Points disappear each turn. Good can strengthen courage, change priority or reorganize campaign movement using its ten irreplaceable Command Points. The different economies give the same tactical decision a long-term cost for the Alliance and an immediate opportunity cost for Mordor, changing how both sides manage the campaign map.

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Find this article in White Dwarf 308, pp. 110–111.

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