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RULES·WHITE DWARF 308

Well-earned Reprisal

August 2005·pp. 118–119

THE SHORT VERSION

Iron Hills Dwarves enter a valley from two directions to reclaim treasure carried away by Easterlings. Both sides fight for the central hoard, whose nearby warriors automatically pass courage and can sometimes ignore wounds. Once either army has lost half its models, a die roll may end the game immediately, awarding victory to the side with more warriors around the loot. The uncertain ending makes committing reserves and keeping bodies near the objective more important than chasing fleeing opponents.

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Find this article in White Dwarf 308, pp. 118–119.

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