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RULES·WHITE DWARF 308

Come Into My Parlour

August 2005·pp. 101–102

THE SHORT VERSION

Shelob secretly starts near the exits of a tunnel network while an Orc captain and eight warriors enter from the far side. Four escapees secure an Orc victory, two or three produce a draw, and fewer give Shelob the win. Webs block movement until cut or escaped, but the captain can spend Might to overcome them. Alternative small forces are permitted, making the scenario an asymmetrical pursuit in which routes and timing matter as much as casualties.

Back to the original

Find this article in White Dwarf 308, pp. 101–102.

The introductory prose describes nine Orcs and a captain, but the actual roster and three deployed groups total nine models including the captain; the indexed scenario follows the roster.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.