CommunityWD 308 · pp. 2–5
Graham McNeill previews the Black Templars’ first complete standalone codex, emphasizing knightly identity, Crusader squads and vows chosen through the Emperor’s Champion. Helbrecht and Grimaldus lead the accompanying character range, with the latter’s rescued relics borne by servitors. Other reports introduce Shas’O R’myr, new publications, the Games Day Aurelius model and the forthcoming Lord of the Rings rulebook offer, while campaign news urges players into the War of the Ring’s final phase.
Warhammer 40,000Middle-earth Strategy Battle GameBlack Templars
EditorialWD 308 · pp. 6–7
Guy Haley recounts a catastrophic mechanised Guard defeat in which Jes Bickham’s winged Hive Tyrant survived concentrated fire and opened his transports for the swarm. Christian Byrne completes Chaos models and rethinks his Imperators around larger infantry squads. Greg MacGregor describes a failed three-way Battle Companies recovery game, Nick Kyme’s Dwarfs finally lose to Colin Goodwin’s Skaven, and Paul Rudge returns to Harad gaming despite one exceptionally unproductive opening battle.
Warhammer 40,000Warhammer Fantasy BattlesImperial Guard
PaintingWD 308 · pp. 40–41
The stone receives a black undercoat followed by Codex Grey, Fortress Grey and Skull White drybrushes, then small Camo Green additions for moss and weathering. The ground is painted Bestial Brown, Graveyard Earth and Bleached Bone before flock, ensuring that worn patches reveal natural earth colours. Clump foliage and hedge pieces supply ivy and bushes, with a Bubonic Brown drybrush aging their appearance. The nine-paint index includes colours omitted from the introductory materials list.
Warhammer Fantasy BattlesWood Elves9 paint colours