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RULES·WHITE DWARF 308

The Siege of Barad-dûr

August 2005·pp. 112–113

THE SHORT VERSION

The Alliance has twenty-five turns to achieve two of three goals: establish a substantial force beyond the walls, kill the enemy heroes, or reduce the garrison to a quarter of its starting strength. Ladders, a tower and a ram support the assault, while Sauron casts from off the battlefield through his captains. Capturing the fortress removes Mordor’s Shadow Point advantage for the rest of the campaign, giving the siege consequences beyond its own victory conditions.

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Find this article in White Dwarf 308, pp. 112–113.

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