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RULES·WHITE DWARF 307

Tyranid Specialist Kit and Brute Options

July 2005·pp. 64–65

THE SHORT VERSION

Acid Blood punishes enemies in contact with a slain team member, the strangleweb pins targets and a toxin-bearing spike rifle wounds consistently while penetrating armour. Horror in the Dark makes Brutes test before assaulting. Tyranid-controlled defenders gain options including an infiltrated Redshirt, leadership support from a nearby Boss, faster activation through telepathy and a dedicated Genestealer guard squad. The article explicitly removes conventional gadgets whose effects do not fit alien organisms.

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Find this article in White Dwarf 307, pp. 64–65.

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