CommunityWD 307 · pp. 2–5
Mat Ward previews a consolidated Lord of the Rings rules manual and a separate Fellowship narrative supplement, explaining their different purposes. Further news introduces the Wood Elf Wild Riders, completes the new Human Blood Bowl team and reports the Sheffield gaming centre’s opening, where Paul Rudge’s Mûmak remains unbeaten. Other items cover Tallarn Mukaali riders, Liber Chaotica, new roleplaying and Black Library books, and an appeal for artists to reclaim work held in the archive.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesWood Elves
LoreWD 307 · pp. 15–19
Mat Ward portrays Athel Loren as a watchful, dangerous forest whose Wood Elf inhabitants share its unpredictable nature and survival. Their apparent beauty conceals ruthless treatment of intruders, while Glade Guard fight as independent, mobile kinbands. The preview introduces shape-changing Dryads, Orion’s transformed Wild Riders and Wardancers devoted to Loec, explaining how the army’s different inhabitants embody the forest’s character rather than presenting them as straightforward benevolent guardians.
Warhammer Fantasy BattlesWood Elves
TacticsWD 307 · pp. 20–25
Brian Folcarelli and Kevin Coleman explain how the Lustria rules change familiar army choices. Empire troops must account for humidity, restricted flight, quicksand and Loose Order, while detachments and mobile archers retain useful roles. Kevin shows how Red Crested Skinks use speed and terrain to combine charges, and why the Red Host’s compulsory Lore of Beasts supports that plan. Both stress changing formation and coordinating movement rather than applying open-field tactics unchanged.
Warhammer Fantasy BattlesThe Empire