EditorialWD 307 · pp. 6–7
Guy Haley explains his long attachment to Goblins and marks Paul Sawyer’s move into a marketing role after years at White Dwarf. Christian Byrne nears completion of his Chaos army and recalls a store visit with Asger Granerud. Nick Kyme loses a final Necromunda match to HiveNet but continues his Dwarf winning streak, Paul Rudge celebrates more Mûmak victories, and Greg MacGregor describes a drawn Eldar–Tau Recon game decided by mobility.
Warhammer Fantasy BattlesWarhammer 40,000Orcs & Goblins
LoreWD 307 · pp. 15–19
Mat Ward portrays Athel Loren as a watchful, dangerous forest whose Wood Elf inhabitants share its unpredictable nature and survival. Their apparent beauty conceals ruthless treatment of intruders, while Glade Guard fight as independent, mobile kinbands. The preview introduces shape-changing Dryads, Orion’s transformed Wild Riders and Wardancers devoted to Loec, explaining how the army’s different inhabitants embody the forest’s character rather than presenting them as straightforward benevolent guardians.
Warhammer Fantasy BattlesWood Elves
TacticsWD 307 · pp. 20–25
Brian Folcarelli and Kevin Coleman explain how the Lustria rules change familiar army choices. Empire troops must account for humidity, restricted flight, quicksand and Loose Order, while detachments and mobile archers retain useful roles. Kevin shows how Red Crested Skinks use speed and terrain to combine charges, and why the Red Host’s compulsory Lore of Beasts supports that plan. Both stress changing formation and coordinating movement rather than applying open-field tactics unchanged.
Warhammer Fantasy BattlesThe Empire