Tyranid Invasion! Part One
July 2005·pp. 88–91
THE SHORT VERSION
Andy Hoare and Phil Kelly begin a three-part invasion series with the discovery and infiltration of a prey world. Scout vessels seed Lictors, Genestealers and other vanguard organisms; growing hybrid communities create a psychic beacon, although some full invasions occur without detected infiltrators. A themed scenario recreates the first landings amid atmospheric spores, and a modelling project builds the mycetic vessels that carry the attackers. These elements let a campaign develop through distinct biological stages.
AT THE PAINTING DESK
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EXPLORE RELATED TOPICS
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Find this article in White Dwarf 307, pp. 88–91.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.