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RULES·WHITE DWARF 307

The Battle of Fornost

July 2005·pp. 110–111

THE SHORT VERSION

Mat Ward follows the fall of Arnor with the Free Peoples’ attempt to expel the Witch-king from Fornost. Gondor, Elves, Rangers and Hobbit archers assault a force of Orcs, spectral warriors and other Angmar creatures, using profiles introduced in issue305. Good must kill the Witch-king and reduce his force to a quarter of its original size, while Evil needs two Good heroes slain. Deployment around a broken wall frames the fight as the liberation of a ruined city.

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Find this article in White Dwarf 307, pp. 110–111.

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