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RULES·WHITE DWARF 307

Challenge of Champions

July 2005·p. 104

THE SHORT VERSION

Each side’s highest-valued hero becomes its commander and competes to inflict more points of melee casualties than the opposing leader. Killing the enemy commander earns a substantial bonus, but losing one’s own leader subtracts from the score, making reckless personal glory risky. The scenario accommodates armies whose heroes have already died by promoting the most expensive warrior instead. It makes command figures active participants while tying the final result to their survival.

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Find this article in White Dwarf 307, p. 104.

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