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RULES·WHITE DWARF 307

The Siege of Berengar’s Keep

July 2005·pp. 116–117

THE SHORT VERSION

Graham McNeill’s scenario traps Captain Berengar’s Gondorians in the neglected fortress of Minas Sirion after an Orc ambush destroys their horses. A broken wall, mountain valley and central tower create a desperate defence supported by the newly published siege equipment. Either side wins by killing all enemy heroes and reducing the opposing army below half strength; Berengar keeps his troops from testing for a broken force while alive. An alternative version uses 500 defending points against 1,000 attackers.

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Find this article in White Dwarf 307, pp. 116–117.

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