EditorialWD 306 · pp. 6–7
Guy Haley celebrates the new plastic Carnifex and improves movement trays before a large Goblin battle, then recounts how Animosity and a Ravenwing force spoiled two games. Paul Rudge strengthens his Haradrim with Easterling shields while Christian Byrne converts a Black Legion commander and starts Dwarfs. Nick Kyme reports two more campaign wins for his gun-heavy Dwarfs, and Greg MacGregor recalls a successful rehearsal against the Mûmak before the team’s final Battle Companies encounter.
Warhammer 40,000Warhammer Fantasy BattlesOrcs & Goblins
CampaignWD 306 · pp. 82–88
The four growing armies begin the Conquest of the New World campaign, with future monthly purchases reduced to £10 as attention shifts to battles and plunder. Asger’s Nurgle force defeats Dave’s Orcs at a river crossing, while Stephen’s Tomb Kings beat Paul’s Stirland expedition at a coastal encampment. Diary entries cover veteran Black Orc conversions, a widened Nurgle chariot base, Empire pirate auxiliaries and Ushabti. The closing table records territories, spending and plunder after the first campaign turn.
Warhammer Fantasy BattlesDaemons of Chaos3 paint colours
CampaignWD 306 · pp. 92–97
Regional army and scenery suggestions connect campaign battles to their setting. Eriador offers ruins and scattered Free Peoples; Angmar encourages monster hunts; Mirkwood and Lothlórien favour forest warfare; the Misty Mountains add underground encounters. Southern regions range from Rohan’s mounted battles and Gondor’s cities to Mordor’s hostile landscapes and Harad’s deserts or riverbanks. The lists point to published historical profiles and earlier terrain articles rather than reprinting their detailed rules.
Middle-earth Strategy Battle GameAngmar