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CAMPAIGN·WHITE DWARF 306

A Tale of Four Gamers: Rumble in the Jungle

June 2005·pp. 82–88

THE SHORT VERSION

The four growing armies begin the Conquest of the New World campaign, with future monthly purchases reduced to £10 as attention shifts to battles and plunder. Asger’s Nurgle force defeats Dave’s Orcs at a river crossing, while Stephen’s Tomb Kings beat Paul’s Stirland expedition at a coastal encampment. Diary entries cover veteran Black Orc conversions, a widened Nurgle chariot base, Empire pirate auxiliaries and Ushabti. The closing table records territories, spending and plunder after the first campaign turn.

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Find this article in White Dwarf 306, pp. 82–88.

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