CommunityWD 306 · pp. 2–4
Mat Ward introduces the Treekin as mobile forest spirits that temporarily inhabit dead branches, contrasting them with Treemen bound to living trees. Other reports announce Namco’s Warhammer computer-game agreement, changes to Dogs of War packaging and the online store, and the forthcoming public Citadel Miniatures Hall. Robin Dews describes converting a gloomy room into an illuminated gallery of studio and Golden Demon work; Andy Hall explains the downloadable scenarios, reference sheets and hobby support planned for the redesigned Fanatic site.
Warhammer Fantasy BattlesWarhammer 40,000Wood Elves
InterviewWD 306 · pp. 14–16
Nick Kyme interviews Dan Abnett about moving from illustration and comics into novels, maintaining a demanding daily writing schedule and finding ideas through wide reading. Abnett explains why human experience and military history helped him enter Warhammer 40,000, with Double Eagle drawing on the Battle of Britain and Eisenhorn and Ravenor exploring civilian life beyond the battlefield. He discusses the character decisions behind Traitor General, forthcoming Sabbat Worlds books and the pirate clichés assembled for Fell Cargo, before urging aspiring writers to practise consistently.
Warhammer 40,000Warhammer Fantasy BattlesImperial Guard
InterviewWD 306 · pp. 18–23
Andy Hoare talks to Phil Kelly, Jes Goodwin and Roberto Cirillo about renewing the Tyranids without discarding their established identity. Kelly integrates custom hive fleets into each brood’s options, strengthens Synapse protection and develops the Broodlord and new Lictor rules; Goodwin carries consistent six-limbed anatomy and details from early miniatures into the new plastics. Cirillo describes coordinating organic concepts with sculpting and game requirements, while the studio explains Leviathan’s distinctive pale flesh and purple carapace.
Warhammer 40,000Tyranids