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INTERVIEW·WHITE DWARF 305

Weird Science

May 2005·p. 17

THE SHORT VERSION

Colin Grayson explains how early digital tools simplify chains, icons and geometric components that are awkward to sculpt by hand. Software converts designs into precise coordinates for light-cured resin prototypes, making the new Skaven plastics an example of a cautiously adopted manufacturing method rather than a complete replacement for traditional sculpting.

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Find this article in White Dwarf 305, p. 17.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.