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EDITORIAL·WHITE DWARF 305

Green Is Good… Mostly

May 2005·p. 6

THE SHORT VERSION

Guy Haley argues that a green tabletop need not limit every battle to pleasant parkland. A handful of industrial terrain pieces changes both atmosphere and tactics, and he points readers toward winter and swamp projects as manageable ways to broaden their games before returning to the persistent failures of his increasingly reinforced Goblins.

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Find this article in White Dwarf 305, p. 6.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.