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RULES·WHITE DWARF 305

Swamps and Getting Bogged Down

May 2005·pp. 66–67

THE SHORT VERSION

Infantry’s maximum swamp movement follows its armour save, and sacrificing movement can improve cover by partial submersion. Poor terrain rolls prevent assaults, while immobilised non-walking vehicles risk escalating damage until they disappear beneath the surface; Chimeras retain a specific amphibious protection without gaining freedom from slow muddy travel.

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Find this article in White Dwarf 305, pp. 66–67.

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