Jungle Fever
May 2005·pp. 14–19
THE SHORT VERSION
Phil Kelly interviews Andy Hoare about a supplement built around a dangerous environment rather than a single army. Loose Order lets infantry enter dense terrain at a tactical cost, while Events and persistent Encounters make the jungle part of the fight; new Skaven and Lizardman figures accompany a setting intended to refresh many existing armies.
Graham McNeill explains a flexible node-map campaign aimed at small groups, and Colin Grayson describes the early use of digital sculpting and resin prototyping. Historical scenarios, adaptable forest settings and an unmade Engine of the Gods concept connect the book’s practical rules to an ambitious narrative and visual world.
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Find this article in White Dwarf 305, pp. 14–19.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.