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INTERVIEW·WHITE DWARF 305

Go Forth and Conquer

May 2005·pp. 18–19

THE SHORT VERSION

Graham McNeill describes a campaign that can generate new maps or organise an existing scenery collection, with four to seven players as its intended scale. Andy contrasts meaningful local decisions with worldwide results and explains the complete Rise of Sotek sequence, placing the forthcoming Conquest event within a system designed to give small groups control of their own wars.

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Find this article in White Dwarf 305, pp. 18–19.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.