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COMMUNITY·WHITE DWARF 305

A Tale of Four Gamers

May 2005·pp. 52–55

THE SHORT VERSION

The collectors prepare for Conquest by reconsidering forces built for more open battles. Asger weighs infantry against another Nurgle chariot, Dave addresses Orc mobility and outflanking problems, Stephen discovers how smaller armies restrict his Tomb King favourites, and Paul’s Knights of Morr add a personal religious theme to his Stirland militia.

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Find this article in White Dwarf 305, pp. 52–55.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.