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RULES·WHITE DWARF 305

Fortune and Glory

May 2005·p. 31

THE SHORT VERSION

Two armies converge on a central prize as an escalating magical storm brings increasingly frequent lightning strikes. The nearest eligible unit decides victory, with unit strength breaking a tie and individual characters unable to claim the objective, creating a campaign finale in which surviving position matters more than the ordinary tally of destruction.

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Find this article in White Dwarf 305, p. 31.

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