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INTERVIEW·WHITE DWARF 305

Close Encounters of the Lustrian Kind

May 2005·p. 16

THE SHORT VERSION

Encounter Points activate hazards that remain near terrain and continue threatening the combatants, with an extra phase giving even combat-heavy armies an active part in manipulating the battlefield. Pre-game Events and background-inspired scenarios add context, while simple markers and new jungle plants reduce the preparation needed to make the environment visible.

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Find this article in White Dwarf 305, p. 16.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.