Conquest of the New World
May 2005·pp. 20–33
THE SHORT VERSION
Marco Colombo’s return triggers a scramble for Lustrian wealth in this complete campaign using the new Lustria system. Armies hold linked territories to generate Plunder Points, but special locations alter spells, initiative, equipment and hazards, making the map a set of strategic choices rather than a purely decorative route between games.
New actions let commanders search for treasure, distribute wealth and hire mercenaries, with Zombie Pirates, Pirazzo’s Lost Legion and Tichi Huichi’s Raiders supplied as playable allies. Two scenarios and background hooks for the major armies support a campaign whose ultimate aim is to secure a fortune and survive long enough to return home.
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Find this article in White Dwarf 305, pp. 20–33.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.