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RULES·WHITE DWARF 305

New Campaign Rules

May 2005·p. 26

THE SHORT VERSION

Armies may dig for more treasure, spend some of it to motivate followers or hire permitted Dogs of War units as temporary Core choices. Fortifying territory is prohibited, and victory follows accumulated plunder rather than ordinary campaign dominance, so commanders must balance expansion, investment and the risks of losing wealth with a defeated force.

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Find this article in White Dwarf 305, p. 26.

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