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LORE·WHITE DWARF 305

Best of Foes

May 2005·pp. 32–33

THE SHORT VERSION

Narrative hooks explain why nearly every major army might risk Lustria, from merchant wealth and Bretonnian fame to Elven containment, undead ambition and simple Orc appetite. The Lizardmen defend or reclaim sacred sites, Skaven seek revenge and expansion, and hired Ogre tribes or Sartosan crews offer ways to personalise an expedition beyond generic gold fever.

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Find this article in White Dwarf 305, pp. 32–33.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.