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RULES·WHITE DWARF 297

Ways to Play

September 2004·pp. 72–73

THE SHORT VERSION

The new rulebook offers more than standard matched encounters. Alpha, Gamma and Omega mission levels change complexity, while raids and breakthroughs create asymmetric tasks. Combat Patrol gives the former 40K in 40 Minutes format a new name, and Kill Team supports small cinematic operations. Campaign guidance and modelling ideas connect those modes, before the article introduces six additional missions written specifically for White Dwarf.

Back to the original

Find this article in White Dwarf 297, pp. 72–73.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.