EditorialWD 297 · p. 2
Paul Sawyer reassures Warhammer readers that the new 40K release will not displace their game. Bugman’s Lament, Lizardmen material, a Bretonnian campaign and the return of A Tale of Four Gamers are among the planned features. He recommends the General’s Compendium for campaigns and less conventional battles. The approaching three-hundredth issue supplies a further reason to look ahead.
Warhammer Fantasy Battles
Battle reportWD 297 · pp. 12–27
The US team stages Middenheim’s first assault as a linked infiltration game and large siege. Jeff Leong’s last surviving Flayerkin damages the inner gate, giving the Chaos attackers a useful advantage in the main battle. Jason Buyaki and Drew Will nevertheless hold the walls through determined infantry, artillery and boiling oil. The defenders win narrowly when the remaining Chaos units cannot muster enough strength inside the city.
Warhammer Fantasy BattlesThe Empire
RulesWD 297 · p. 13
Ten Flayerkin try to climb into Middenheim before an eight-turn deadline. Tired sentries move unpredictably until the infiltrators are detected, and the attackers’ speed affects the chance of raising the alarm. A single successful escape over the walls weakens the inner gate for the subsequent siege. If the sentries stop them, the defence instead receives a preliminary artillery volley in the larger battle.
Warhammer Fantasy BattlesWarriors of Chaos