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RULES·WHITE DWARF 297

Out of Ammo

September 2004·p. 76

THE SHORT VERSION

An exhausted defending force holds a chosen terrain objective without being able to fire its deployed weapons. The attackers advance from their board edge while the defenders rely on position and combat to remain close to the vital ground. Victory counts the wounds represented by models near the objective after eight turns. The source mentions possible reserves but leaves contradictory reserve instructions, so that detail needs agreement before play.

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Find this article in White Dwarf 297, p. 76.

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