CommunityWD 297 · pp. 4–6
A large Warhammer world map at Warhammer World reveals previously less-detailed regions and landmarks. The Old West introduces a forthcoming historical skirmish game, while Forge World previews Knarloc Riders and the Aquila Lander. Primarch prints, a new Gaming Room and continued website redevelopment add further notices. Staff project reports connect upcoming magazine articles to the models being prepared behind the scenes.
Warhammer Fantasy BattlesThe Old WestKroot
RulesWD 297 · p. 13
Ten Flayerkin try to climb into Middenheim before an eight-turn deadline. Tired sentries move unpredictably until the infiltrators are detected, and the attackers’ speed affects the chance of raising the alarm. A single successful escape over the walls weakens the inner gate for the subsequent siege. If the sentries stop them, the defence instead receives a preliminary artillery volley in the larger battle.
Warhammer Fantasy BattlesWarriors of Chaos
RulesWD 297 · p. 17
Attackers with twice the defenders’ points advance along a causeway or scale the surrounding cliffs. Defeated attacking units can return, making the assault a sustained test of the fortress rather than a finite skirmish. The double gatehouse, magical wards and boiling oil complicate entry. The attackers must overwhelm the defence or establish sufficiently strong units inside Middenheim before the ten-turn battle ends.
Warhammer Fantasy BattlesWarriors of Chaos