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RULES·WHITE DWARF 297

Battle Companies: Hold the Line

September 2004·p. 129

THE SHORT VERSION

A company guards a road or pass against enemies trying to break through. The defending warriors start near the middle while the attackers arrive along the route. Victory depends on whether a sufficient proportion escapes off the far edge, excluding models that merely flee. Play continues until all models are incapacitated or have departed, making the final passage of the surviving attackers decisive.

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Find this article in White Dwarf 297, p. 129.

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