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RULES·WHITE DWARF 297

The Battle for Middenheim

September 2004·pp. 28–29

THE SHORT VERSION

Matt Keefe recreates the campaign’s climactic field battle with three factions. The defenders begin outnumbered by Chaos, while unexpected allies wait to intervene after a secretly nominated defending army breaks. Separate armies retain their own commanders and withdrawal limits, creating the feel of a vast and imperfect alliance. Orcs or Vampires can become unlikely saviours in a battle fought until one main faction is destroyed.

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Find this article in White Dwarf 297, pp. 28–29.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.