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RULES·WHITE DWARF 297

Battle Companies: Take the High Ground

September 2004·p. 128

THE SHORT VERSION

Both companies search for an important central objective, but their scattered members arrive unpredictably from several edges. Casualties eventually trigger rolls for the battle to end. Winning requires a clear numerical advantage near the objective when that happens. The scenario rewards gathering a coherent local force while adapting to arrivals that may be chosen by the opponent.

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Find this article in White Dwarf 297, p. 128.

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