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RULES·WHITE DWARF 297

Battle Companies: The Chance Encounter

September 2004·p. 129

THE SHORT VERSION

Two travelling companies meet across the wilderness and seek a quick result without excessive losses. Their forces deploy from opposite edges, with play ending when one reaches a quarter of its starting number. The accompanying victory wording is internally inconsistent, so the intended casualty objective must be clarified before use. The mission otherwise supplies a simple encounter for testing developing companies.

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Find this article in White Dwarf 297, p. 129.

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